
Locke DieDrake
Human Information Virus
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Posted - 2006.10.13 16:23:00 -
[1]
Originally by: Darius Shakor Not to pass the book but do you think this will ever get fixed at all? Half of the problem is player created too you know.
Players find 10 vs 10 laggy. Devs fix it so 10 vs 10 is nice and smoothe. One side decided to outblob the other so it is 20 vs 10. Other side brings 20 next time too making other side bring 30... well you get the picture. Shortly there after they hit the lag wall again and fill the forums with complaints.
Devs work on a new fix, more hardware, better load balancing etc. So now 50 vs 50 is ok until we hit 100 vs 100. How many players in a fleet should CCP cater for? 200, 300, 500?
No matter how much they help the lag situation, players will bring more to the fight until they hit lag again. And the fact that the player base expands constantly and adds more people to it, this will always be a problem.
So think on this: Try playing a 40 vs 40 on the 2003 server with an old version of eve. See how much worse it is than today. Then realise that CCP do make improvements all the while, but increasing numbers of players means the job will never be done. Ohh and they won't admit it as well, because that is never a good image to hand to the paying customer. Especially when they know it isn't true. But no MMOG out there doesn't have lag when you get a large number of players in a small space so eve will never be the exception.
So, what would you like them to do about it?
You weren't playing 2k3 were you?
I did, briefly, and it wasn't uncommon to have 100v100 fights go on without major lag.
The current state of fleet battles is actually WORSE than it has been thruout the history of EVE.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Locke DieDrake
Human Information Virus
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Posted - 2006.10.13 19:37:00 -
[2]
Originally by: Ather Ialeas I've been thinking of bumping one of my old suggestions (I think it's like 6 months old or so) because of posts like this...
What i suggested back then was actual gang size limits and limits on how many people can enter one system (based on in which alliance the player is and system sovereignity mostly). I got flamed back then and I know I'd get flamed now if I seriously walked towards with that suggestion of mine but as far as I know there's no other way to avoid node crashing than limiting the amount of participants at least on some level.
From the player side of things, this is true.
But CCP could fix the node crash problem in 48 hours if they really wanted to. As it is, they are. Adding 60 new nodes to the server that AFAIK only has 72 to begin with is a HUGE bump. And should bring us back to the days when we could actually have decent sized fleet fights.
That of course doesn't address the issue of fleet fights being crappy because of focused fire and a lack of a good logistics support system that can be used in combat.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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